Options
mousePointer
.use
- Whether to use
MousePointer. - default:
true
.animation
.duration
- Duration of the mouse pointer animation (in seconds).
- default:
0.1
.ease
- Ease function to use; see: https://greensock.com/docs/v3/Eases.
- default:
“power1.out”
.sizeScale
- Size scale of the mouse pointer relative to the cube size.
- default:
0.08
.innerCircleScale
- Size scale of the inner circle relative to the outer circle.
- default:
0.7
.opacity
- Opacity of the mouse pointer.
- default:
0.3
.textureURL
- If provided, the mouse pointer will use it as a texture.
- default:
““
pinchZoom
.sensitivity
- Sensitivity of pinch zoom.
- default:
1.3
controls
.rotateSpeed
.mouse
- Rotation speed of
OrbitControlsifPointerEvent.pointerTypeis“mouse”. - default:
-0.35
.touch
- Rotation speed of
OrbitControlsifPointerEvent.pointerTypeis“touch”. - default:
-0.6
.rotateSpeedDecay
Scale of rotateSpeed at the maximum zoom relative to the rotateSpeed at the minimum zoom. If the rotateSpeed is too sensitive when zoomed in, decrease this value.
.cube
Applied in cube view.
.mouse
- default:
0.3
.touch
- default:
0.2
.dollhouse
Applied in dollhouse view.
.mouse
- default:
0.8
.touch
- default:
0.6
.panSpeed
Pan speed of OrbitControls. Panning is only enabled in dollhouse view. To
trigger the pan action, drag while the right mouse button is down if the
pointerType is "mouse", or drag pointers in a parallel motion while two
fingers are on the screen if the pointerType is "touch".
- default:
1
.panSpeedDecay
Scale of panSpeed at the maximum zoom relative to the panSpeed at the minimum zoom. If the panSpeed is too sensitive when zoomed in, decrease this value.
- default:
0.5
.dampingFactor
Damping factor of OrbitControls.
.mouse
- default:
0.09
.touch
- default:
0.2
cube
.facePositionOrder
The order of the face positions when you specify images for a specific resolution of a cube.
- default:
[“front”, “left”, “right”, “top”, “bottom”, “back”]
.rotationOrder
rotation.order of a cube; see https://threejs.org/docs/index.html?q=objec#api/en/math/Euler.order.
- default:
“XYZ”
dollhouse
.rotation
type: “reverse” | “natural”
Whether the direction of the camera rotation is reversed in dollhouse view.
- default:
“reverse”
.animation
.heightScale
Scale of camera.position.y relative to the height of the dollhouse object when the animation starts.
- default:
3
.polarAngle
Polar angle of the camera when the animation starts.
- default:
Math.PI / 4
.duration
The duration of the animation (in seconds).
- default:
3
.ease
The ease of the animation.
- default:
“power4.inOut”
.direction
type: “counter-clockwise” | “clockwise”
The direction of the animation rotation.
- default:
“counter-clockwise”
transition
Configurations related to various camera transitions.
.cubeToDollhouse
Applied when going from cube view to dollhouse view.
.heightScale
How high the camera should be at the end of the transition from cube view to dollhouse view relative to the height of a dollhouse object.
- default:
3
.polarAngle
Polar angle of the camera when transitioning in dollhouse view.
- default:
Math.PI / 4
.ease
The ease of the animation.
- default:
“power2.inOut”
.duration
The duration of the animation (in seconds).
- default:
0.8
.dollhouseToCube
Applied when going from dollhouse view to cube view.
.ease
- default:
“power2.inOut”
.duration
- default:
0.7
.lookUp
Applied when the polar angle of the camera is being set to Math.PI / 2.
.ease
- default:
“power2.inOut”
.duration
- default:
0.3
.moveTarget
Applied when OrbitControls.target is being moved to the position of the cube.
.ease
- default:
“power1.out”
.duration
- default:
0.6
.cubeToCube
Applied when going from the current cube to the next cube.
.ease
- default:
“sine.inOut”
.duration
- default:
1
.waitTriggerMS
The time to wait before TO_NEXT_CUBE:NEXT_CUBE_DELAYED event is fired.
- default:
300(in milliseconds)
floorHotspot
.textureURL
type: string | null
If provided, this will be used as a texture.
- default:
null
.sizeScale
Size scale of the floor hotspot relative to the cube size.
- default:
0.1
.opacity
.cube
Applied when in cube view.
.active
Applied when hovered.
- default:
0.6
.inactive
Applied when not hovered.
- default:
0.1
.dollhouse
Applied when in dollhouse view.
.active
Applied when hovered.
- default:
0.9
.inactive
Applied when not hovered.
- default:
0.6
.animation
.use
Whether to use animation for opacity change.
- default:
true
.duration
- default:
0.3
.showDetectionBox
Whether to show floor hotspot detection area. Useful for debugging purposes.
- default:
false
camera
.fov
fov of THREE.PerspectiveCamera.
- default:
80
.near
near of THREE.PerspectiveCamrea.
- default:
0.1
.farScale
This value will be multiplied by the cube size to calculate the far value of
THREE.PerspectiveCamera.
- default:
20
.zoom
.min
Minimum camera zoom value.
- default:
1
.max
Maximum camera zoom value.
- default:
4
floor
.neighborRadiusScale
Scale value that is multiplied by the cube size to determine neighborRadius. Each FloorSpot will have neighboring FloorSpots from whose distance is less than neighborRadius.
- default:
3
.cameraHeight
The camera height of the floor.
Note that if you have multiple floors and if their camera heights could differ from one another, provide each camera height to World3D.createFloor() when you create the floors, instead of setting this value.
Only use this value when your floors have a uniform camera height.
- default:
150(in centimeter)
measurement
.cubeBrightness
How much darker the cube images should be when entering measurement:select or measurement:measure mode.
- default:
-0.1
.finishKey
The keyboard key that will signal the end of a measuring interaction when in
measurement:measure mode.
This value can be either KeyboardEvent.code or KeyboardEvent.key.
- default:
“Escape”
.verticalMeasuringKey
The keyboard key to enter the vertical measuring mode when pressed in
measurement:measure mode.
This value can be either KeyboardEvent.code or KeyboardEvent.key.
- default:
“ShiftLeft”
.horizontalMeasuringEscapeKey
The keyboard key to escape from the horizontal measuring mode when pressed in measurement:measure mode.
This value can be either KeyboardEvent.code or KeyboardEvent.key.
- default:
“Meta”
.verticalSensitivity
How sensitive the vertical snapping should be.
- default:
0.07
.labelMinimumScale
Minimum scale value for the measurement labels.
- default:
0.5
.referenceRuler
Reference ruler is only being rendered in measurement:measure mode.
.ring
.size
The size of the rings at both top and bottom of the ruler.
- default:
15
.opacity
The opacity of the rings.
- default:
0.5
showInDollhouseView
Whether to show MeasuringObjects in dollhouse view.
- default:
true
.magnifyingGlass
.size
The size of the magnifying glass.
- default:
140
.zoomScale
Magnification factor. The bigger the value, the more enlarged the image in the glass.
- default:
15
.offset
.x
The horizontal offset of the glass relative to the default position.
- default:
0
.y
The vertical offset of the glass relative to the default position.
- default:
0
.texture
.url
If provided, it’ll be used as a texture.
- default:
““
.size
The size of the texture.
- default:
144
.offset
.x
The horizontal offset of the texture relative to the default position.
- default:
0
.y
The vertical offset of the texture relative to the default position.
- default:
0
.measuringObject
.dot
.size
The size of a dot.
- default:
12
.color
type: number | string
The color of a dot.
- default:
0xffffff
.outlineColor
type: number | string
The color of a dot outline.
- default:
0xff0000
.outlineScale
A relative size of the outline to the dot size.
- default:
1.5
.textureURL
type: string | null
If provided, it will be used as a texture.
- default:
null
.dotController
.scale
DotController exists as a proxy of a dot and responsible for various dot
interactions. It is invisible but you can make it appear by setting Options.debug to true.
The value of scale has an effect on the size of the DotController; it’s
THREE.Sprite in essence.
- default:
0.09
.line
.color
type: number | string
The color of a line.
- default:
0xffffff
.outlineColor
type: number | string
The color of an outline of the line.
- default:
0xff0000
.outlineScale
Relative size of the outline to the line.
- default:
2
.width
The width of the line.
.drawingLine
color
type: number | string
The color of a drawing line.
- default:
0xffffff
width
The width of the drawing line.
.lineController
.width
The width of a LineController.
Similar to DotController, LineController acts as a proxy of a line that is responsible for handling line interactions.
It is invisible but you can make it appear by setting Options.debug to true.
- default:
30
.label
.decimals
The number of decimal points to show in a MeasurementLabel.
- default:
2
.style
type: Partial<CSSStyleDeclaration>
CSS style that’s applied to the label.
- default:
{
backgroundColor: "#ffffff",
position: "absolute", // absolute to the Floor.domElement
top: "0", display: "flex", alignItems: "center",
justifyContent: "center",
userSelect: "none",
padding: "0.25rem",
whiteSpace: "nowrap"
}
.labelForAngle
.decimals
The number of decimal points to show in an AngleLabel.
- default:
1
.distance
The distance of the label from the target dot.
- default:
0.06
.style
type: Partial<CSSStyleDeclaration>
CSS style that’s applied to the label.
- default:
{
backgroundColor: "#ffffff",
position: "absolute", // absolute to the Floor.domElement
top: "0",
display: "flex",
alignItems: "center",
justifyContent: "center",
userSelect: "none",
padding: "0.25rem",
whiteSpace: "nowrap"
}
.magnifyingGlassScale
Dots and DrawingLine will look much smaller in MagnifyingGlass. Probably because they are THREE.Points and THREE.Line as opposed to normal THREE.Object3D but not exactly sure what causes this issue.
So to compensate this, the scale value is multiplied to the original sizes of Dots and DrawingLine for the correct rendering inside MagnifyingGlass.
- default:
10
.hidingDistanceScale
Since the current measurement system in inherently inaccurate, it’s better to hide created MeasuringObjects if the camera moves too far from where they are created.
This scale value is multiplied to the cube size to determine the threshold for said hiding.
- default:
3
debug
Activate the debug mode.
In the debug mode, you’ll see a lot of otherwise invisible helper objects.
- default:
false
logEvents
If true, events will be logged in the console whenever one is fired.
- default:
false